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Language: en

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This video is sponsored by CuriosityStream,
and my own Nebula Original series.

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More on that later.

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I’ve been using a green-screen for my
recent computer-science videos.

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I don’t like using green-screens, I think there’s
no substitute for filming in a real physical location,

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but I haven't had much choice lately.

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And some folks, very kindly,
said they couldn’t tell,

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Now, a lot of that is down to my animator
for these videos,

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but a lot of that is down to
some good planning.

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Big-budget television shows get
green-screen wrong. All the time.

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This clip from 30 Rock looks… dreadful,

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but it’s difficult to immediately
point to why.

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Well, first of all, there is the key.

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That’s the term for how the computer works out
what’s background and foreground.

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There are all sorts of settings you can use
to tweak this:

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the exact colour of green it’s looking for,

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how close to that green it has to be,

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how it deals with colour in the transition
between background and foreground,

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how much it smooths out
fine details like hair.

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Get it wrong, and hair can appear and disappear
as someone turns their head.

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But let’s assume that you get a perfect key.

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It can still look weird.

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And that’s because if you want convincing
green-screen footage,

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you have to film with a camera that more-or-less
matches the one that filmed the background.

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Even for all the technical stuff that
most people have no idea about:

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because even if your viewers have no clue
why it looks weird,

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they’ll still be able to tell something’s wrong.

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Before that, though, you have to
match the lighting.

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You’d think this one’s obvious, right?

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But have a look at this scene from
The Big Bang Theory,

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who despite being one of the most popular
shows in America when this episode aired,

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apparently couldn’t afford to film at some
rocks twenty miles outside Los Angeles.

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Sure, you could argue it’s a reference to
Star Trek

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who used to have alien planets filmed on stages
with some rocks unconvincingly strewn around, but…

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I’m not convinced.

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Anyway: the sun is clearly over there.

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The rocks are in harsh shadow,
there’s haze in the background.

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And the actors are…
lit like they’re on a stage.

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This guy’s head casts a shadow on this guy’s
chest in completely the wrong direction.

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Even if you nail the lighting, you’ve got
to get the colour balance right.

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Daylight has more blue in it, most indoor
lights have more orange in them.

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Screw that up, and the
different locations are clear.

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Next, you’ve got to match the shutter speed.

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So in this shot, filmed outside
under bright sunlight,

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you can see there’s almost no motion blur,

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even on fast-moving vehicles
that are passing by.

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The shutter speed is short:
in a thousandth of a second,

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the camera sensor can get all the light it
needs for a clear picture.

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But I’m indoors right now. I can’t
match how bright that sunlight is,

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so the camera sensor has to sample for about
ten times as long to get a decent picture,

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which is enough time for me
to blur when I move.

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And if I’m blurred, then the background isn’t,

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and then it’s going to look wrong.

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And that blur is also really difficult to
key out as well,

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but that’s a separate problem.

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Next up: framing.

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If the person on screen appears to be hovering
in mid-air,

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or is shot straight-on while the camera is
looking up or down at the background,

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obviously it’s going to look wrong.

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But there are more subtle things too.

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Now, I was really lucky here,

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I remember how the camera was set up for this
original background footage in the computer museum.

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It was four or five metres away,
zoomed in quite a bit,

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with the camera positioned just above my eyeline,
so I’m looking up a little.

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Means I don’t end up with too much of a
double chin.

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But let’s just pause for a moment --

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-- okay.

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The camera is now physically closer
but zoomed out.

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And suddenly, this looks wrong.

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The same parts of my body are in the shot,

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in roughly the same positions,

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but I don’t fit into the background nearly as well.

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This is not how I would look sitting
in that chair in the real Museum.

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I couldn't reach out and nearly touch the camera.

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People’s faces look different,
everything looks different,

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depending on how close the camera is.

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In this shot from
Guardians of the Galaxy 2,

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the camera is changing distance and zoom at
the same time,

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and the difference in how the actor’s face
looks at the start and end is remarkable.

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Okay, let’s go back.

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Okay, that’s better!
If you want your green screen to be convincing,

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those are just some of the things
you’ve got to match.

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There may be others that I’ve missed, too.

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But there is another approach,
and I’d say it’s a much better idea.

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Don’t try to be convincing.

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For those of us who have the creative option,

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it’s a lot easier to just acknowledge the
green screen, lean into it,

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and just put something interesting up there
instead that isn’t meant to be real.

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It’s not as good as filming in an actual
location, but at least it’s honest.

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I've got an original series over on Nebula.
Here's the trailer.

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"I invited five people to play some games."

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- I trust no-one.
- None of us are trustworthy.

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"In an environment designed to slowly break
their team apart."

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- This is real money.

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"But all they knew is they'd be sat round
a table

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"trying to win real cash. $10,000."

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- The vibe's changed after that theft.

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"This is a show about trust, about loyalty,

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"and about money."

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- Tom wants the chaos.

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