WEBVTT
Kind: captions
Language: en

1
00:00:00.000 --> 00:00:01.280
- I got an email that said,

2
00:00:01.280 --> 00:00:06.060
"Hi. I am from the Spatial Orientation
Laboratory at Brandeis University.

3
00:00:06.060 --> 00:00:07.980
"Would you like to go in our space chair?"

4
00:00:09.300 --> 00:00:11.660
Yes, yes I would.

5
00:00:11.672 --> 00:00:14.070
- The lab does a whole
variety of different things.

6
00:00:14.070 --> 00:00:16.010
Space research, spatial orientation,

7
00:00:16.010 --> 00:00:18.920
how does a person know
where they are in space?

8
00:00:18.920 --> 00:00:20.900
We also look at artificial gravity,

9
00:00:20.900 --> 00:00:23.430
we look at human postural balancing,

10
00:00:23.430 --> 00:00:26.160
sensory motor adaptation and processing,

11
00:00:26.160 --> 00:00:28.070
we do some sorts of modelling as well,

12
00:00:28.070 --> 00:00:30.590
and we've had a history of
looking at motion sickness.

13
00:00:30.590 --> 00:00:32.040
There's a lot that we don't know

14
00:00:32.040 --> 00:00:34.210
about when does spatial
disorientation happen

15
00:00:34.210 --> 00:00:35.758
and how can we resolve it?

16
00:00:35.758 --> 00:00:37.970
- That went wrong, that went wrong. Okay.

17
00:00:37.970 --> 00:00:42.850
- The first question of this project
is can we recreate essentially

18
00:00:42.850 --> 00:00:45.100
what an astronaut would experience,

19
00:00:45.100 --> 00:00:48.840
that sort of weak sense of gravitational cues
and the spatial disorientation,

20
00:00:48.840 --> 00:00:50.070
on Earth?

21
00:00:50.070 --> 00:00:53.700
And the way we do it, is we
put people into this beast, this machine,

22
00:00:53.700 --> 00:00:56.440
we blindfold them so they can't use
their visual system,

23
00:00:56.440 --> 00:00:59.300
noise cancelling headphones
so they can't use their auditory system.

24
00:00:59.300 --> 00:01:01.250
They're just falling to
the left and to the right.

25
00:01:01.250 --> 00:01:03.830
And because they're tilting
relative to gravity,

26
00:01:03.830 --> 00:01:05.430
you can use information

27
00:01:05.430 --> 00:01:08.140
about how you are relative
to gravitational vertical

28
00:01:08.140 --> 00:01:09.290
to figure out where you are.

29
00:01:09.290 --> 00:01:11.190
You're getting this information
a little bit through your

30
00:01:11.190 --> 00:01:13.060
skin as you push against that seat,

31
00:01:13.060 --> 00:01:14.670
but a lot through your vestibular system.

32
00:01:14.670 --> 00:01:18.980
- And it's so easy to just over-correct
and over... yep, there we go.

33
00:01:18.980 --> 00:01:22.480
- If we want to know how the
brain works in space flight,

34
00:01:22.480 --> 00:01:28.360
we need to approximate the
whole variety of conditions and forces

35
00:01:28.360 --> 00:01:32.040
without limiting it to just one axis.

36
00:01:32.040 --> 00:01:38.850
So we started designing
a Multi-Axes Rotation and Tilt system,

37
00:01:38.850 --> 00:01:40.380
which we call MARTS.

38
00:01:40.380 --> 00:01:43.950
It became operational about 12 years ago,

39
00:01:43.950 --> 00:01:47.810
and about 10 years ago we
flew it on the Vomit Comet,

40
00:01:47.810 --> 00:01:50.340
it was actually the
biggest piece of equipment

41
00:01:50.340 --> 00:01:52.875
and the heaviest that they flew.

42
00:01:52.875 --> 00:01:53.787
- Okay, okay, okay, okay.

43
00:01:53.787 --> 00:02:01.700
- What parabolic flight gives us is
the ability to test, in close proximity,

44
00:02:01.700 --> 00:02:04.640
several gravity-inertial force
environments.

45
00:02:04.640 --> 00:02:06.960
I flew a lot in zero G,

46
00:02:06.960 --> 00:02:11.960
I probably have more zero G time clocked
than some astronauts.

47
00:02:11.960 --> 00:02:15.000
- So this chair is balanced
on a metaphorical knife edge,

48
00:02:15.000 --> 00:02:17.200
and my job is to keep it upright,

49
00:02:17.200 --> 00:02:18.670
but I can't shift my body weight,

50
00:02:18.670 --> 00:02:21.480
and I've got no cues
from my eyes or my ears.

51
00:02:21.480 --> 00:02:26.190
Instead, all I have is this joystick,
and you know what?

52
00:02:26.190 --> 00:02:28.100
I don't think I'm doing too badly at this.

53
00:02:28.100 --> 00:02:30.570
- Your inner sense of balance
is inside your inner ear,

54
00:02:30.570 --> 00:02:32.470
and your otolith organs
are these little hairs

55
00:02:32.470 --> 00:02:33.680
that tell you how much you tilt.

56
00:02:33.680 --> 00:02:36.440
In the upright, those hairs
tilt the more you deflect

57
00:02:36.440 --> 00:02:38.040
and you have a good
sense of where you are.

58
00:02:38.040 --> 00:02:39.210
When you're on your back,

59
00:02:39.210 --> 00:02:42.280
the only thing that you really
have through your canals

60
00:02:42.280 --> 00:02:44.490
and even through your skin is velocity.

61
00:02:44.490 --> 00:02:47.700
So I take the people and I tilt them
until they're on their back,

62
00:02:47.700 --> 00:02:50.180
and because I'm not tilting
relative to gravity anymore,

63
00:02:50.180 --> 00:02:53.450
you can't really use gravitational cues
to figure out where you are,

64
00:02:53.450 --> 00:02:56.080
and people become wicked
spatial disoriented.

65
00:02:56.080 --> 00:02:57.550
- Whoa, okay.

66
00:02:57.550 --> 00:02:59.250
- You know, I put pilots inside there,

67
00:02:59.250 --> 00:03:02.100
they don't know where they are,
90% of people have no idea.

68
00:03:02.100 --> 00:03:04.520
And one of the core things
I was very interested in

69
00:03:04.520 --> 00:03:06.630
was how do people learn over time?

70
00:03:06.630 --> 00:03:09.473
People in the upright who have
a good sense of where they are,

71
00:03:09.473 --> 00:03:11.360
I was curious, well, what
does learning look like

72
00:03:11.360 --> 00:03:12.390
even in that condition?

73
00:03:12.390 --> 00:03:14.360
Because no one had even looked at that.

74
00:03:14.360 --> 00:03:18.040
And so we took data and we
3D-printed each of the trials.

75
00:03:18.040 --> 00:03:19.260
So this is trial one,

76
00:03:19.260 --> 00:03:21.220
and this is going all
the way up to trial 20.

77
00:03:21.220 --> 00:03:25.140
And if you have huge circles,
that means you're really bad.

78
00:03:25.140 --> 00:03:27.370
And as time goes by, people learn.

79
00:03:27.370 --> 00:03:30.280
In the beginning people come
in and they're stressed out,

80
00:03:30.280 --> 00:03:33.170
you know and what they do
is they grasp that joystick

81
00:03:33.170 --> 00:03:35.650
and they are just doing
these crazy manoeuvres

82
00:03:35.650 --> 00:03:37.830
thinking that they need to
respond to every small thing.

83
00:03:37.830 --> 00:03:41.390
Pretty rapidly, people are
able to learn to do this task.

84
00:03:41.390 --> 00:03:44.880
This is our spaceflight analogue task,
this is when you're on your back.

85
00:03:44.880 --> 00:03:48.520
You don't have gravitational cues
that tell you about your angular position.

86
00:03:48.520 --> 00:03:50.940
It is just a mess.
People are in it for 40 minutes

87
00:03:50.940 --> 00:03:53.630
and very very minimal learning.

88
00:03:53.630 --> 00:03:55.986
There are some small
things that they learn,

89
00:03:55.986 --> 00:03:58.101
and that's what I use to
create a training programme

90
00:03:58.101 --> 00:03:59.660
that's actually effective.

91
00:03:59.660 --> 00:04:02.540
And these red marks here
are destabilising joystick deflections.

92
00:04:02.540 --> 00:04:04.790
This is when you make a
deflection of the joystick

93
00:04:04.790 --> 00:04:07.250
that actually throws you
away from the balance point.

94
00:04:07.250 --> 00:04:08.580
Because you're kind of disoriented.

95
00:04:08.580 --> 00:04:11.114
- Did I just steer into the floor?

96
00:04:11.114 --> 00:04:12.310
- Based on what I've been looking at,

97
00:04:12.310 --> 00:04:13.970
there are really two
times that this happens.

98
00:04:13.970 --> 00:04:17.240
One is just some weird freak thing,

99
00:04:17.240 --> 00:04:18.620
where they're just like -- krushk! -- you know,

100
00:04:18.620 --> 00:04:19.970
and who knows why that happens.

101
00:04:19.970 --> 00:04:22.743
We need to study more, we want to
do imaging and things like that.

102
00:04:22.743 --> 00:04:24.870
But the second time it happens is timing.

103
00:04:24.870 --> 00:04:26.970
People are doing this joystick deflection

104
00:04:26.970 --> 00:04:29.670
and they sort of hold onto
the joystick a little too long

105
00:04:29.670 --> 00:04:31.290
and that becomes destabilising.

106
00:04:31.290 --> 00:04:32.670
- This is impossible.

107
00:04:32.670 --> 00:04:33.770
- I look at learning,

108
00:04:33.770 --> 00:04:36.870
I look at how do you create
effective training programmes,

109
00:04:36.870 --> 00:04:39.840
and I also look at: can we do
technological countermeasures

110
00:04:39.840 --> 00:04:41.312
that can help people in that condition.

111
00:04:41.312 --> 00:04:43.340
- Thank you to all the team

112
00:04:43.340 --> 00:04:45.235
of the Spatial Orientation Laboratory

113
00:04:45.235 --> 00:04:47.200
at Brandeis University.

114
00:04:47.200 --> 00:04:48.880
Pull down the description
for more about them

115
00:04:48.880 --> 00:04:49.803
and their work.

116
00:04:50.680 --> 00:04:52.970
That is genuinely impossible.

117
00:04:52.970 --> 00:04:54.220
...I'm talking really loud.

118
00:04:55.220 --> 00:04:57.220
[laughter]

119
00:04:57.920 --> 00:04:59.400
Cool.

