WEBVTT
Kind: captions
Language: en

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When this timer hits zero,

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I'm going to hit this big red button,
and set off that fireworks display

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with just one minor change of plan.

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Those 10 minutes of fireworks are
going to get set off in 10 seconds.

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- Today we're firing
mainly an aerial show.

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So that'll be shells fired out of
the tubes that you can see behind us.

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They're launched up to height,

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throwing stars out ranging
from 60 to 120 metres.

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You've then got ground-level
effects which are mines,

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pretty much shells but
without the lifting charge.

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And then, finally, there are a couple of slices
that will throw out width.

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- From a design point of view,
traditionally,

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most of the shows we do
are synchronised to music.

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Normally in a 10 minute track,
we could have anywhere up to 1,000 cues,

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and each and every cue
has to be assigned a firework.

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And then it's a case of physically
wiring in every single igniter.

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We tend to use an igniter for every firework

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so we have a high degree
of control over the show.

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And then we run the fire file
and stand back and wait

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for the computer to fire all
of the 1,000 cues or so.

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What we're intentionally doing
today is shifting the time,

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and rather than firing a
10 minute sequence,

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we're going to fire all of the cues
within a hundredth of a second.

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So that effectively, everything will lift
almost instantaneously together.

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- There are plenty of stories and videos
of fireworks display companies

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that have made that same change
by accident.

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Or, they've hit the test
button with everything live.

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Or, they've zeroed out the
timings with what one company called

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"an unintentional
additional procedural step."

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Which, in the media, is
called a technical hitch.

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Or, worse, human error.

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And the investigation ends there.

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Someone hit the wrong
button, that explains it,

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we don't need to look any further.

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But I think that's wrong.

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And a lot of other people think so, too.

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- As you go through, firstly,
the testing procedure,

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then the checking procedure
and arming procedure,

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the computer will prompt questions,

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asking if the safety area is clear,
if people are close.

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- What the computer does
is send a very low voltage

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down the line to make sure
and test for continuities.

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And we know in advance, without
actually firing anything,

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that all the circuits are complete,

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and that we know it's all
gonna fire as planned.

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We then run through various
other test procedures

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to make sure that there's
comms with the modules,

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and the firing panel.

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The final one is a firepower test,
just to make sure that the

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capacitor in each of the modules
is fully working and charging.

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We have to make sure that we
think up as many scenarios

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that can possibly go wrong,
that will cause us problems,

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and it's all about
mitigating against that.

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- If it's possible for a
human to hit the wrong button,

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and set off an entire
fireworks display by accident,

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then maybe the problem
isn't with the human.

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It's with that button.

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If it's possible to mix up
minutes and fractions of a second

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like we've done deliberately,

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then maybe the system isn't clear.

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Or, maybe the prelaunch checklist
isn't thorough enough.

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This isn't just about fireworks,
it's about anything

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that is somehow one human
error away from disaster.

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People make mistakes, and
all our systems need to be

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designed to be ready for it.

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That's why this button
doesn't actually do anything.

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The professionals over there are
the ones actually doing the firing.

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Take it away!

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- Five, four, three, two, one...

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fire.

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- Awesome!

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- Oh, my God.

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- One, fire.

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- Did it fire(?)

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- Wow.

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- Now I see why they
take longer than that.

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- Yeah.

