WEBVTT
Kind: captions
Language: en-GB

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These days, green screen is easy. You get
your lighting right, you point a camera at

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someone, and then you click a few buttons
and tweak a few settings in your graphics

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software, and there you go. Perfect.

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But how did they do this sort of compositing
before computers?

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Well, there are two answers to that. One for
film, and one for video. And before anyone

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gets pedantic: I'm summarising here, and skipping
over some early efforts and dead ends, but

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first, let's talk about film. Actual, bulky
reels of film. You've got no pixels to deal

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with there: it's all chemical processes, all
light hitting bits of photosensitive real

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stuff twenty-four times a second. If you go
wrong, you can't erase and restart, that film's

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used up. Gone. Go buy some more.

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Anyway, the earliest method for this sort
of effect involved filming an actor against

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black, and then making copies of that film with
higher and higher and higher contrast, until you had

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a simple matte. With that, you could pull
off a double exposure, using chemical trickery

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and something called an optical printer to
leave a hole in the background picture where

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the actor would then be slotted in. Or part
of the actor, if we're talking about Claude

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Rains as the Invisible Man.

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Right. Variations on that high-contrast technique
were used for decades. The next major breakthrough

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was the travelling matte. The cleverest version
of this was bought up by Disney, who owned

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the only camera in the world that could pull
it off. They lit the actors normally, but

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put them in front of a white background lit
with sodium vapor lights -- orange streetlights.

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Sodium light is monochromatic at one very
specific wavelength -- so with some fancy

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optics, you could simultaneously record onto
one piece of film that would mostly ignore

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that light and another bit of film that only
reacted to that light. Presto: a near-perfect

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travelling matte, even for semi-transparent
objects like Mary Poppins' hat.

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Bluescreen and greenscreen on analogue film
work much the same way. They use filters to

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block out particular colours and matte them,
and then they're carefully combined with an

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optical printer. Then, of course, computers
came along and made the whole thing easier.

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How about television? Computers arrived earlier
than you might think here; the BBC used a

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bit of kit called the Quantel Paintbox for
Doctor Who as early as 1980. But before that,

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video was entirely about electrical signals
from a scanning camera sensor -- if it was

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recorded, those signals would just be put
straight on magnetic tape. There's no film

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to play about with there.

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But what you could do with electronic signals
is combine them and build circuits that basically

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do analogue maths on them. Adding two signals
together, or just fading between them, was

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mastered early in the days of black and white
TV. Now, when colour came along, you had red,

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green, and blue signals -- although they weren't
transmitted over the air like that, for backwards

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compatibility, it's a long and overly-complicated
story -- but you could make a system that

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would watch the signal, and when it hit a
particular colour -- the colour you wanted -- it'd

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switch out that signal with your background
one. And generally, this was done live on

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set. There were even attempts to do moving
shots by rigging up really complicated gearing arrangements

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to sync the movements of two cameras -- one
pointing at actors on a bluescreen, one pointing

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at a model. It even worked sometimes.

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No pixels. No memory or hard drives, no ability
to just tweak your settings and try something

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else: if it didn't work, well you did the best
you could, because every day in the studio

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cost an incredible amount of money and the
time of at least half a dozen technicians.

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And then, of course, computers came along
and made all of that obsolete, to the point

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where some jerk with a laptop and a copy of
After Effects can make this video in an afternoon.

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